As any good Keeper knows, it's important to have an idea of how to start your game before the mystery thickens and the terror happens. To get there can be hard work, so what is a beleaguered Keeper to do?
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What it says on the tin, ladies and gents. To celebrate the updated re-release of Masks of Nyarlathotep, I thought it might be fun to explore some drinking game rules for the campaign. Surely, you can't save the world and expect to thwart the cults of the Crawling Chaos sober, can you? There's way too much sanity loss, death, and terror for that. Proper Investigators carry a gun, ammo, books, health supplies, and a flask of their finest spirits everywhere they go, and yours should be no exception. If you're up to the challenge, you can always follow these rules as you go through the game. :)
Now, for those who haven't read through or played this classic epic yet, all the spoilers follow beyond the jump mark. Yes, Peru is involved, and yes, some of these rules are optional or hint at legacy jokes, but it's all in good fun. Now follow me past the jump and see how many of Nyarlathotep's forms you can drink under the table (Spoilers, it's probably none of them. Don't get involved in drinking games with gods). |
About The Blog
Welcome to Musings 2.0, my personal blog here on WordFlow! Here, you can find out what I'm doing now and where I'm going next, as well as get my thoughts on the Cthulhu Mythos, assorted sundry writing topics, and various scientific topics. Archives
January 2019
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